TumbleRig

TumbleRig is a Houdini Rigging package built on APEX and KineFX.
Joints, controls, constraints, spline rigs, blend shapes, skinning.
And still play back at 40–50 fps, because every deformer is written in CUDA.
All of it APEX script you can open, read and rebuild.

  • Deformers that run in real time

    Every deformer is written in CUDA, sharing one memory pointer.
    - Elastic delta mesh Deformer
    - Wrap Deformer
    - Wrinkle Deformer
    - Shrink wrap Deformer


Stack them up and a full character still plays back at 40–50 fps in the viewport.

ShrinkWrap.gif

defromer_03.gif

defromer_02.gif

defromer_01.gif



  • Custom FK/IK

    FK chains, IK, bone deform and lattice, each its own node, each doing one thing.
    Stack them, reorder them, swap one out. The rig is assembled, not generated.

FKKK.gif



  • Rig Duplication

    Collapse an arm into a subnet and duplicate it in the APEX graph.
    Now you have two. Mirror it, reuse it, merge two rigs into one.
    Nothing baked, all live in the graph.

duplication_01.gif
duplication_02.gif





  • Custom Spline

    Build a Custom Spline from selected joints, or from an edge loop!

sline_02.gifspline_01.gif




  • Skinning without painting a weight

    Skinning is procedural, the way everything else in Houdini is.
    Extract an edge loop, capture, and tune the setup.

skinning.gif





  • Rig-Driven Blend Shapes

    The input to the blend shape isn't a sculpt. It's another rig.
    Two complete control sets and two skinnings live in the same character,
    and a single slider moves between them.
    Nothing is baked. Both rigs stay live in the graph, so fixing one fixes it everywhere it appears.

blend.gif



  • Rig once, apply to all

    TumbleRig is SOPs underneath, so rigging a cast is a for-each loop.
    One setup, every character, built in a single cook.
    Change something in the rig and it changes across all of them,
    there's no version of the setup that only one character has.

multi-Character.gif





  • Controllers Maker

    Pick a joint, make a control. That's it.
    Change shape, size, colour, direction, on one control or on all of them.
    Without rebuilding anything.

CTRL.gif




  • Constraints a Maya rigger already knows

    Every Maya constraint, matched by name, settings and behaviour.
    Come over from Maya and start rigging, no friction the moment you step off the beaten path.

constraint.gif




  • Everything written in APEX script

    The whole toolkit is APEX script.
    Not compiled nodes, not a wrapper around something you can't see.
    Open any HDA, read how it's built, change it.
    Every rig TumbleRig makes is a graph you can inspect down to the last node.



  • Meet Noodle Boi

    TumbleRig ships with a character.
    Rigged, deforming, and yours to take apart.
    TumbleRig is interchangeable all the way down, so keep building on him:
    add to the rig, swap parts out, take it further than we did.

noodle.gif

Nodes
102 operators bundled in this package.
NodeCategoryKindAvailable for
APEX Attribute Copy
Sop
HDA
Apex Tags
Sop
HDA
ARAP Deform
Sop
DSO
Attach Joint Geo
Sop
DSO
CUDA Attrib Transfer
Sop
DSO
CUDA Attribute Copy
Sop
DSO
CUDA Attribute Math
Sop
DSO
CUDA Bone Capture
Sop
DSO
CUDA Bone Deform
Sop
DSO
CUDA Boolean
Sop
DSO
CUDA Delta Mush
Sop
DSO
CUDA Geo Merge
Sop
DSO
CUDA Joint Capture
Sop
HDA
CUDA Lattice
Sop
DSO
CUDA Noise
Sop
DSO
CUDA Normals
Sop
DSO
CUDA Register Positions
Sop
DSO
CUDA Rivet
Sop
DSO
CUDA Shrinkwrap
Sop
DSO
CUDA Sphere Inversion
Sop
DSO
CUDA Subdivide
Sop
DSO
CUDA Wrap
Sop
DSO
Cuda Wrinkles
Sop
DSO
Edge to Skeleton
Sop
HDA
Edges to Curves
Sop
DSO
Elastic Delta Mush
Sop
DSO
TH Add Fit Joint
Sop
HDA
TH Apex Attrib Math
Sop
HDA
TH Apex Blendshapes
Sop
HDA
TH Apex Blendshapes
Sop
HDA
TH Apex Blendshapes
Sop
HDA
TH Apex Blendshapes
Sop
HDA
TH Apex Bonedeform
Sop
HDA
TH Apex Boolean
Sop
HDA
TH Apex Boxit
Sop
HDA
TH Apex Constraints
Sop
HDA
TH Apex Constraints
Sop
HDA
TH Apex Ctrls
Sop
HDA
TH Apex Deltamush
Sop
HDA
TH Apex Duplicate
Sop
HDA
TH Apex Elastic Deltamush
Sop
HDA
TH Apex Eye Rig
Sop
HDA
TH Apex Eye Rig
Sop
HDA
TH Apex IK Chains
Sop
HDA
TH Apex IK Chains
Sop
HDA
TH Apex Inverse Foot
Sop
HDA
TH Apex Joints
Sop
HDA
TH Apex Joints
Sop
HDA
TH Apex Lattice
Sop
HDA
TH Apex Lattice
Sop
HDA
th apex merge graph
Sop
HDA
th apex merge skel
Sop
HDA
TH Apex Motion Effects
Sop
HDA
TH Apex Normals
Sop
HDA
th Apex Optimize Rig
Sop
HDA
TH Apex Parent
Sop
HDA
TH Apex Proxy
Sop
HDA
TH Apex Rig Defaults
Sop
HDA
TH Apex Rig Example Noodle
Sop
HDA
TH Apex Rivet
Sop
HDA
TH Apex Set Driven Keys
Sop
HDA
TH Apex Shrinkwrap
Sop
HDA
TH Apex Shrinkwrap
Sop
HDA
TH Apex Skeleton Output
Sop
HDA
TH Apex Skinning
Sop
HDA
TH Apex Sliders
Sop
HDA
TH Apex Solidify
Sop
HDA
TH Apex Space Switcher
Sop
HDA
TH Apex Spline
Sop
HDA
TH Apex Spline
Sop
HDA
TH Apex Spline
Sop
HDA
TH Apex Spline
Sop
HDA
TH Apex Subdivide
Sop
HDA
TH Apex Transfer Attribute
Sop
HDA
TH Apex View
Sop
HDA
th Apex visibility
Sop
HDA
TH Apex Visibility
Sop
HDA
TH Apex Wrap
Sop
HDA
TH Apex Wrap
Sop
HDA
TH Apex Wrap
Sop
HDA
TH Apex Wrinkles
Sop
HDA
TH Apex Zipper
Sop
HDA
TH Apex Zipper
Sop
HDA
TH Blendshape Embed
Sop
HDA
TH Blendshape Sculpt Base
Sop
HDA
TH Capture Blur
Sop
HDA
TH Chain Name Resolver
Sop
HDA
TH Ctrl Shapes
Sop
HDA
TH Fit Skeleton
Sop
HDA
TH Lean Strip
Sop
DSO
TH Mirror Position
Sop
HDA
TH Name From Path
Sop
HDA
TH Selection Pattern
Sop
HDA
TH Set Path From Ref
Sop
HDA
TH Skel Add Fit Joint
Sop
HDA
TH Skeleton Doctor
Sop
HDA
TH Skeleton Validator
Sop
HDA
TH Skin Layer
Sop
HDA
TH Spline Prepper
Sop
HDA
TH Visibility
Sop
DSO
TR AVBD Constraints
Sop
DSO
TR AVBD Solver
Sop
DSO
TumbleRig
Version 1.10.1

Custom rigging nodes for Houdini 22

Free

Created by Tumblehead

Owners142
Views548
File Size28.9 MB
ReleasedAug 18, 2026
UpdatedJul 30, 2026
Free Package
Free Package
FREE
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